Games Workshop Designers Commentary Plasma Weapons
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| Subject: Overcharge Plasma and modifiers | ||
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| TheunlikelyGamer Stealthy Space Wolves Scout Florida | So I thought I knew the answer but was since told I am wrong. Can a model still be slain if they roll a 1 to hit for overcharged plasma weapon and they have a +1 modifier? Example: Lukas the trickster gives blood claws +1 to hit rolls. So if my bloodclaw rolls a 1 is he still slain? | |
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| Subject: Overcharge Plasma and modifiers | ||
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| Jacksmiles Automated Rubric Marine of Tzeentch | It's still a miss because it's a 1 on the dice. The +1 brings the number to a 2 after modifiers and it does not explode. Modifiers do in fact affect plasma explosions. | |
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| Subject: Overcharge Plasma and modifiers | ||
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| TheunlikelyGamer Stealthy Space Wolves Scout Florida | So for clarification then my unit cannot kill itself with overcharge? | |
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| Subject: Re:Overcharge Plasma and modifiers | ||
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| Ghaz Lieutenant General Florence, KY | From the Designers Commentary:
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| 'It is a source of constant consternation that my opponents - Nemesor Zahndrekh of the Sautekh Dynasty | ||
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| Subject: Overcharge Plasma and modifiers | ||
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| Uriels_Flame Executing Exarch Galveston County |
This seems to be the case. However there are plenty of ways other armies can affect you to hit rolls (like shooting at Alaitoc Craftworld outside of 12" and most scout cloaks). Or moving and firing heavy plasma guns. | |
| This message was edited 1 time. Last update was at 2017/12/13 04:49:34 | ||
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| Subject: Overcharge Plasma and modifiers | ||
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| Hanskrampf Experienced Maneater |
Soooo... if I shoot at Raven Guard with -1 To Hit, a 1 no longer kills my plasma, but a 2 does? | |
| This message was edited 1 time. Last update was at 2017/12/13 06:51:32 | ||
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| Subject: Overcharge Plasma and modifiers | ||
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| THE_GODLYNESS Enginseer with a Wrench | If you had no other modifiers yes. Shooting at an elder flyer with altioc would kill you on a 3 Moving and shooting a hvy plasma cannon at said Elder flyer would kill you on a 4 Moving with a hvy plasma cannon at night shooting at said. Elder flyer (-4) means you won't hit and die on 5 or less. | |
| on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows. | ||
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| Subject: Overcharge Plasma and modifiers | ||
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| Hanskrampf Experienced Maneater |
Why would I die on 5 or less? On 5? Yeah, sure, I get it. BUt would I die when rolling a 4 and then applying a -4 modifier? Plasma overcharge says bearer is slain on a roll of 1. | |
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| Subject: Overcharge Plasma and modifiers | ||
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| Chrysis Longtime Dakkanaut Aizuwakamatsu, Fukushima, Japan | One is the minimum. Modifiers can't reduce it below 1, even though they can increase things above 6. | |
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| Subject: Overcharge Plasma and modifiers | ||
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| Hanskrampf Experienced Maneater |
Where is this stated? | |
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| Subject: Overcharge Plasma and modifiers | ||
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| JohnnyHell Grim Dark Angels Interrogator-Chaplain Cardiff |
1 is a fail - Shooting rules, Hit Roll | |
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| Subject: Overcharge Plasma and modifiers | ||
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| Hanskrampf Experienced Maneater |
Before modifiers are applied, so this doesn't matter right now.
Still not a confirmation that stats can't be decreased below 1. | |
| This message was edited 1 time. Last update was at 2017/12/13 07:58:14 | ||
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| Subject: Re:Overcharge Plasma and modifiers | ||
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| p5freak Prescient Cryptek of Eternity Germany | Read the designers commentary. | |
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| Subject: Overcharge Plasma and modifiers | ||
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| HMint Scuttling Genestealer | I would also love to know this. Plasma weapons explode on exactly a 1, not on a failed hit and not on a '1 or less'. So we do need a bit of rule text that says modifiers can not bring a dice roll below 1. On a sidenote: | |
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| Subject: Overcharge Plasma and modifiers | ||
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| JohnnyHell Grim Dark Angels Interrogator-Chaplain Cardiff |
Stats is not the same as hit rolls. That's elsewhere in the Core Rules, under Modifiers. It's a very short document, recommend being super familiar with it! And no, 1 is always a fail. Nothing can be modified below 1, and the 'hit roll' is not finalised until you've applied modifiers. So if the result is a 1, after modifiers, it's a 1. If it's zero or less, counts as 1. All in the rules, dude. | |
| This message was edited 1 time. Last update was at 2017/12/13 08:06:30 | ||
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| Subject: Re:Overcharge Plasma and modifiers | ||
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| Hanskrampf Experienced Maneater |
Edit: okay, disregard. I found it. https://whc-cdn.games-workshop.com/wp-content/uploads/2017/07/Warhammer_40000_Designers_Commentary.pdf
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| This message was edited 3 times. Last update was at 2017/12/13 08:14:03 | ||
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| Subject: Overcharge Plasma and modifiers | ||
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| p5freak Prescient Cryptek of Eternity Germany |
Yes. They die on a roll of 1, 2 and 3 because a dice can never be modified below 1. See designers commentary. | |
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| Subject: Overcharge Plasma and modifiers | ||
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| Infantryman Pyromaniac Hellhound Pilot Maryland, USA | Wow that's...janky. | |
| This message was edited 1 time. Last update was at 2017/12/13 15:20:43 Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6! Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance! | ||
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| Subject: Overcharge Plasma and modifiers | ||
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| BaconCatBug Norn Queen |
They could have just as easily said it overheats or "1 or less" and miss on "1 or less". Either way is the same. | |
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| Subject: Overcharge Plasma and modifiers | ||
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| Infantryman Pyromaniac Hellhound Pilot Maryland, USA | Well, more for the possibility to overheat on 2's and 3's than the whole 1 is a floor thing. | |
| Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6! Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance! | ||
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| Subject: Overcharge Plasma and modifiers | ||
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| Wagguy80 Dakka Veteran | Well you have the option of not over charging and not killing yourself on a 1. So if you don't like the odds don't overcharge your plasma. Don't know why this keeps coming up and people having fits about it. New plasma is better when you overcharge it. Downside negative to hit modifiers will bite you, upside it's now an option to risk it or not. So it all balances out. | |
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Games Workshop Designers Commentary Plasma Weapons
Source: https://www.dakkadakka.com/dakkaforum/posts/list/746552.page
Posted by: kaplanfourpece.blogspot.com

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k
3000
3000
2500
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